<scene>
	

	<shape type="box">
		<origin x="0" y="0" z="0"/>
		<size x="15" y=".05" z="15"/> 
		<shader type="lambertian">
		</shader>
		<texture type="flat">
			<color r="0.2" g="0.7" b="0.2"/>
		</texture>
	</shape>

	<shape type="mesh" src="src/models/teapot.obj" visible="false" id="teapot">
		<shader type="lambertian" id="lb">
		</shader>
		<texture type="flat">
			<color r="0.2" g="0.7" b="0.2"/>
		</texture>
	</shape>

	<shape type="instance" baseShape="teapot">
		<transform type="translate" x="0" y="2" z="0"/>
		<shader type="blinnphong" mirrorVal="0.1" phongExp="64">
			<color r="1.0" g="1" b="1"/>
		</shader>
		<texture type="mapped" src="src/textures/UV.png"/>
	</shape>
	
	<!--<shape type="sphere" radius="1">
		<origin x="3" y="1" z="0.5"/>
		<shader type="lambertian">
		</shader>
		<texture type="flat">
			<color r="0.7" g="0.7" b="0.0"/>
		</texture>
	</shape> -->

	
	<camera focalLength="8.5" imageWidth="6" lenseSize="0" >
		<origin x="5" y="5" z="8"/>
		<gaze type="target" x="0" y="0" z="0"/>
	</camera>
	
	<light type="area" size="1">
		<color r="1.0" g="1.0" b="1.0"/>
		<origin x="2.5" y="8" z="10" id="lightPos"/>
	</light>
	
	<background type="solid">
		<color r="0.1" g="0.1" b="0.1"/>
	</background>
	
	<ambient>
		<color r="0.05" g="0.05" b="0.05"/>
	</ambient>
		
</scene>
